/**
 * 游戏消息名称
 */
class Communication {
	//游戏开始
	public static readonly GAME_START:string='game_start';
	//正确
	public static readonly GAME_CORRECT:string='game_correct';
	//错误
	public static readonly GAME_WRONG:string='game_wrong';
	//游戏胜利
	public static readonly GAME_WIN:string='game_win';
	//游戏失败
	public static readonly GAME_LOST:string='game_lost';
	//时间超时
	public static readonly TIME_OUT:string='time_out';
	//开启声音
	public static readonly SOUND_ON:string='sound_on';
	//关闭声音
	public static readonly SOUND_OFF:string='sound_off';
	//重置游戏
	public static readonly GAME_RESET:string='game_reset';
	public constructor() {
	}
}